eigen/demos/opengl/gpuhelper.h

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// This file is part of Eigen, a lightweight C++ template library
// for linear algebra.
//
2010-06-25 05:21:58 +08:00
// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
//
// This Source Code Form is subject to the terms of the Mozilla
// Public License v. 2.0. If a copy of the MPL was not distributed
// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
#ifndef EIGEN_GPUHELPER_H
#define EIGEN_GPUHELPER_H
#include <Eigen/Geometry>
#include <GL/gl.h>
#include <vector>
using namespace Eigen;
typedef Vector4f Color;
class GpuHelper
{
public:
GpuHelper();
~GpuHelper();
enum ProjectionMode2D { PM_Normalized = 1, PM_Viewport = 2 };
void pushProjectionMode2D(ProjectionMode2D pm);
void popProjectionMode2D();
/** Multiply the OpenGL matrix \a matrixTarget by the matrix \a mat.
Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
and does a proper call to the right glMultMatrix*() function according to the scalar type
and storage order.
\warning glMatrixMode() must never be called directly. If you are unsure, use forceMatrixMode().
\sa Matrix, loadMatrix(), forceMatrixMode()
*/
template<typename Scalar, int Flags_>
void multMatrix(const Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget);
/** Load the matrix \a mat to the OpenGL matrix \a matrixTarget.
Essentially, this helper function automatically calls glMatrixMode(matrixTarget) if required
and does a proper call to the right glLoadMatrix*() or glLoadIdentity() function according to the scalar type
and storage order.
\warning glMatrixMode() must never be called directly. If you are unsure, use forceMatrixMode().
\sa Matrix, multMatrix(), forceMatrixMode()
*/
template<typename Scalar, int Flags_>
void loadMatrix(const Eigen::Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget);
template<typename Scalar, typename Derived>
void loadMatrix(
const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget);
/** Make the matrix \a matrixTarget the current OpenGL matrix target.
2008-09-09 01:08:27 +08:00
Call this function before loadMatrix() or multMatrix() if you cannot guarantee that glMatrixMode()
has never been called after the last loadMatrix() or multMatrix() calls.
\todo provides a debug mode checking the sanity of the cached matrix mode.
*/
inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget);}
inline void setMatrixTarget(GLenum matrixTarget);
/** Push the OpenGL matrix \a matrixTarget and load \a mat.
*/
template<typename Scalar, int Flags_>
inline void pushMatrix(const Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget);
template<typename Scalar, typename Derived>
void pushMatrix(
const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget);
/** Push and clone the OpenGL matrix \a matrixTarget
*/
inline void pushMatrix(GLenum matrixTarget);
/** Pop the OpenGL matrix \a matrixTarget
*/
inline void popMatrix(GLenum matrixTarget);
void drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.);
void drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect = 50.);
void drawUnitCube(void);
void drawUnitSphere(int level=0);
/// draw the \a nofElement first elements
inline void draw(GLenum mode, uint nofElement);
/// draw a range of elements
inline void draw(GLenum mode, uint start, uint end);
/// draw an indexed subset
inline void draw(GLenum mode, const std::vector<uint>* pIndexes);
protected:
void update(void);
GLuint mColorBufferId;
int mVpWidth, mVpHeight;
GLenum mCurrentMatrixTarget;
bool mInitialized;
};
/** Singleton shortcut
*/
extern GpuHelper gpu;
/** \internal
*/
template<bool RowMajor, int Flags_> struct GlMatrixHelper;
template<int Flags_> struct GlMatrixHelper<false,Flags_>
{
static void loadMatrix(const Matrix<float, 4,4, Flags_, 4,4>& mat) { glLoadMatrixf(mat.data()); }
static void loadMatrix(const Matrix<double,4,4, Flags_, 4,4>& mat) { glLoadMatrixd(mat.data()); }
static void multMatrix(const Matrix<float, 4,4, Flags_, 4,4>& mat) { glMultMatrixf(mat.data()); }
static void multMatrix(const Matrix<double,4,4, Flags_, 4,4>& mat) { glMultMatrixd(mat.data()); }
};
template<int Flags_> struct GlMatrixHelper<true,Flags_>
{
static void loadMatrix(const Matrix<float, 4,4, Flags_, 4,4>& mat) { glLoadMatrixf(mat.transpose().eval().data()); }
static void loadMatrix(const Matrix<double,4,4, Flags_, 4,4>& mat) { glLoadMatrixd(mat.transpose().eval().data()); }
static void multMatrix(const Matrix<float, 4,4, Flags_, 4,4>& mat) { glMultMatrixf(mat.transpose().eval().data()); }
static void multMatrix(const Matrix<double,4,4, Flags_, 4,4>& mat) { glMultMatrixd(mat.transpose().eval().data()); }
};
inline void GpuHelper::setMatrixTarget(GLenum matrixTarget)
{
if (matrixTarget != mCurrentMatrixTarget)
glMatrixMode(mCurrentMatrixTarget=matrixTarget);
}
template<typename Scalar, int Flags_>
void GpuHelper::multMatrix(const Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
GlMatrixHelper<Flags_&Eigen::RowMajorBit, Flags_>::multMatrix(mat);
}
template<typename Scalar, typename Derived>
void GpuHelper::loadMatrix(
const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
glLoadIdentity();
}
template<typename Scalar, int Flags_>
void GpuHelper::loadMatrix(const Eigen::Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
GlMatrixHelper<(Flags_&Eigen::RowMajorBit)!=0, Flags_>::loadMatrix(mat);
}
inline void GpuHelper::pushMatrix(GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
glPushMatrix();
}
template<typename Scalar, int Flags_>
inline void GpuHelper::pushMatrix(const Matrix<Scalar,4,4, Flags_, 4,4>& mat, GLenum matrixTarget)
{
pushMatrix(matrixTarget);
GlMatrixHelper<Flags_&Eigen::RowMajorBit,Flags_>::loadMatrix(mat);
}
template<typename Scalar, typename Derived>
void GpuHelper::pushMatrix(
const Eigen::CwiseNullaryOp<Eigen::internal::scalar_identity_op<Scalar>,Derived>&,
GLenum matrixTarget)
{
pushMatrix(matrixTarget);
glLoadIdentity();
}
inline void GpuHelper::popMatrix(GLenum matrixTarget)
{
setMatrixTarget(matrixTarget);
glPopMatrix();
}
inline void GpuHelper::draw(GLenum mode, uint nofElement)
{
glDrawArrays(mode, 0, nofElement);
}
inline void GpuHelper::draw(GLenum mode, const std::vector<uint>* pIndexes)
{
glDrawElements(mode, pIndexes->size(), GL_UNSIGNED_INT, &(pIndexes->front()));
}
inline void GpuHelper::draw(GLenum mode, uint start, uint end)
{
glDrawArrays(mode, start, end-start);
}
#endif // EIGEN_GPUHELPER_H