Fixed compilation error due to obsolete internal::abs and internal::sqrt function calls
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				| @ -234,7 +234,7 @@ void RenderingWidget::drawScene() | ||||
|   gpu.drawVector(Vector3f::Zero(), length*Vector3f::UnitZ(), Color(0,0,1,1)); | ||||
| 
 | ||||
|   // draw the fractal object
 | ||||
|   float sqrt3 = internal::sqrt(3.); | ||||
|   float sqrt3 = std::sqrt(3.); | ||||
|   glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data()); | ||||
|   glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data()); | ||||
|   glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data()); | ||||
|  | ||||
| @ -23,7 +23,7 @@ void Trackball::track(const Vector2i& point2D) | ||||
|   { | ||||
|     Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized(); | ||||
|     float cos_angle = mLastPoint3D.dot(newPoint3D); | ||||
|     if ( internal::abs(cos_angle) < 1.0 ) | ||||
|     if ( std::abs(cos_angle) < 1.0 ) | ||||
|     { | ||||
|       float angle = 2. * acos(cos_angle); | ||||
|       if (mMode==Around) | ||||
|  | ||||
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	 Abhijit Kundu
						Abhijit Kundu