87 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| namespace Eigen {
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| 
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| /** \eigenManualPage TutorialMapClass Interfacing with raw buffers: the Map class
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| 
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| This page explains how to work with "raw" C/C++ arrays.
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| This can be useful in a variety of contexts, particularly when "importing" vectors and matrices from other libraries into Eigen.
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| 
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| \eigenAutoToc
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| 
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| \section TutorialMapIntroduction Introduction
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| 
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| Occasionally you may have a pre-defined array of numbers that you want to use within Eigen as a vector or matrix. While one option is to make a copy of the data, most commonly you probably want to re-use this memory as an Eigen type. Fortunately, this is very easy with the Map class.
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| 
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| \section TutorialMapTypes Map types and declaring Map variables
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| 
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| A Map object has a type defined by its Eigen equivalent:
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| \code
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| Map<Matrix<typename Scalar, int RowsAtCompileTime, int ColsAtCompileTime> >
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| \endcode
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| Note that, in this default case, a Map requires just a single template parameter.  
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| 
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| To construct a Map variable, you need two other pieces of information: a pointer to the region of memory defining the array of coefficients, and the desired shape of the matrix or vector.  For example, to define a matrix of \c float with sizes determined at compile time, you might do the following:
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| \code
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| Map<MatrixXf> mf(pf,rows,columns);
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| \endcode
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| where \c pf is a \c float \c * pointing to the array of memory.  A fixed-size read-only vector of integers might be declared as
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| \code
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| Map<const Vector4i> mi(pi);
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| \endcode
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| where \c pi is an \c int \c *. In this case the size does not have to be passed to the constructor, because it is already specified by the Matrix/Array type.
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| 
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| Note that Map does not have a default constructor; you \em must pass a pointer to intialize the object. However, you can work around this requirement (see \ref TutorialMapPlacementNew).
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| 
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| Map is flexible enough to accomodate a variety of different data representations.  There are two other (optional) template parameters:
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| \code
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| Map<typename MatrixType,
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|     int MapOptions,
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|     typename StrideType>
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| \endcode
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| \li \c MapOptions specifies whether the pointer is \c #Aligned, or \c #Unaligned.  The default is \c #Unaligned.
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| \li \c StrideType allows you to specify a custom layout for the memory array, using the Stride class.  One example would be to specify that the data array is organized in row-major format:
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| <table class="example">
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| <tr><th>Example:</th><th>Output:</th></tr>
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| <tr>
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| <td>\include Tutorial_Map_rowmajor.cpp </td>
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| <td>\verbinclude Tutorial_Map_rowmajor.out </td>
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| </table>
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| However, Stride is even more flexible than this; for details, see the documentation for the Map and Stride classes.
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| 
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| \section TutorialMapUsing Using Map variables
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| 
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| You can use a Map object just like any other Eigen type:
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| <table class="example">
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| <tr><th>Example:</th><th>Output:</th></tr>
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| <tr>
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| <td>\include Tutorial_Map_using.cpp </td>
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| <td>\verbinclude Tutorial_Map_using.out </td>
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| </table>
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| 
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| However, when writing functions taking Eigen types, it is important to realize that a Map type is \em not identical to its Dense equivalent.  See \ref TopicFunctionTakingEigenTypesMultiarguments for details.
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| 
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| \section TutorialMapPlacementNew Changing the mapped array
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| 
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| It is possible to change the array of a Map object after declaration, using the C++ "placement new" syntax:
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| <table class="example">
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| <tr><th>Example:</th><th>Output:</th></tr>
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| <tr>
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| <td>\include Map_placement_new.cpp </td>
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| <td>\verbinclude Map_placement_new.out </td>
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| </table>
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| Despite appearances, this does not invoke the memory allocator, because the syntax specifies the location for storing the result.
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| 
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| This syntax makes it possible to declare a Map object without first knowing the mapped array's location in memory:
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| \code
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| Map<Matrix3f> A(NULL);  // don't try to use this matrix yet!
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| VectorXf b(n_matrices);
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| for (int i = 0; i < n_matrices; i++)
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| {
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|   new (&A) Map<Matrix3f>(get_matrix_pointer(i));
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|   b(i) = A.trace();
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| }
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| \endcode
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| 
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| */
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| 
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| }
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