NVCC does not understand `__forceinline`, so we need to use `inline`
when compiling for GPU.
ICC specializes `std::complex` operators for `float` and `double`
by default, which cannot be used on device and conflict with Eigen's
workaround in CUDA/Complex.h. This can be prevented by defining
`_OVERRIDE_COMPLEX_SPECIALIZATION_` before including `<complex>`.
Added this define to the tests and to `Eigen/Core`, but this will
not work if the user includes `<complex>` before `<Eigen/Core>`.
ICC also seems to generate a duplicate `Map` symbol in
`PlainObjectBase`:
```
error: "Map" has already been declared in the current scope
static ConstMapType Map(const Scalar *data)
```
I tracked this down to `friend class Eigen::Map`. Putting the `friend`
statements at the bottom of the class seems to resolve this issue.
Fixes#2180