* extend PartialRedux::cross() to any matrix sizes with automatic vectorization when possible * unit tests: add "geo_" prefix to all unit tests related to the geometry module and start splitting the big "geometry.cpp" tests to multiple smaller ones (also include new tests) |
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| .. | ||
| camera.cpp | ||
| camera.h | ||
| CMakeLists.txt | ||
| gpuhelper.cpp | ||
| gpuhelper.h | ||
| icosphere.cpp | ||
| icosphere.h | ||
| quaternion_demo.cpp | ||
| quaternion_demo.h | ||
| README | ||
| trackball.cpp | ||
| trackball.h | ||
Navigation: left button: rotate around the target middle button: zoom left button + ctrl quake rotate (rotate around camera position) middle button + ctrl walk (progress along camera's z direction) left button: pan (translate in the XY camera's plane) R : move the camera to initial position A : start/stop animation C : clear the animation G : add a key frame