slight fix to compile with umpire and pinned memory pools (#682)
Co-authored-by: Paul Mullowney <Paul.Mullowney@nrel.gov>
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@ -1781,7 +1781,7 @@ hypre_umpire_pinned_pooled_allocate(void **ptr, size_t nbytes)
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HYPRE_Int
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hypre_umpire_pinned_pooled_free(void *ptr)
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{
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const hypre_Handle *handle = hypre_handle();
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hypre_Handle *handle = hypre_handle();
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const char *pool_name = hypre_HandleUmpirePinnedPoolName(handle);
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umpire_allocator pooled_allocator;
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